This unofficial fork was initiated so I could have a repository where
to commit my changes (the only plans so far are to fix it to compile again).

I've set up an (also unofficial) GitHub mirror of the original repository
here:

https://github.com/pgimeno/GCSx

which holds the original repository imported from SourceForge with rsync
and converted with cvs2git.

The original documentation (with a typo fix) follows.

##
## GCSx   ( http://sourceforge.net/projects/gcsx/ )
##

**
** Copyright (C) 2003-2006 Janson
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
** 
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
** GNU General Public License for more details.
**

GCSx is a 2D Game Creation System that uses tile-based maps, sprites,
and a flexible language to create any game type. (RPGs, Action, Puzzles,
etc.) GCSx was designed to improve on MegaZeux but avoid its two flaws-
a poor, jury-rigged language and text-mode graphics.

GCSx is currently in PRE-ALPHA STATUS. The executable or source you have
downloaded currently only exhibits a small fraction of the total planned
functionality. Any bugs or comments should be submitted via e-mail.
(I do not check SourceForge regularly at this time)

Up-to-date source code may be downloaded at the following location(s):

http://sourceforge.net/projects/gcsx/
http://cvs.sourceforge.net/viewcvs.py/gcsx/

If you have comments or are interested in contributing to this project,
please feel free to contact me-

tromdage@hotmail.com
